In development · Pixel-art RTS

Realm of Knights The Siege

Four kingdoms wake on the same island. Raise a village, rally your knights, and hold your ground before someone else claims it.

Coming to PC and mobile · No date yet

Welcome to the realm

A kingdom is only as fast as its pawns

A cozy real-time strategy game about turning an empty coastline into a working kingdom — while three rival crowns do exactly the same thing, somewhere over the hill.

01

Gather & build

Pawns chop forests, herd livestock and work gold veins, then hammer every site together plank by plank. Your first house is free — everything after it costs more than the last.

02

Command your knights

Drag a box, pick a squad, and give it real orders: attack, hold a post, escort someone, or stand down. Send archers up a tower and they shoot over the whole fight.

03

Out-build your rivals

Three rival kingdoms grow on the same island, on the same rules and the same prices you pay. Every log you don't cut is one they will.

Your household

Five who answer the horn

Every unit does one job properly instead of everything badly — and each one takes orders in its own way.

Pawn

Pawn

Worker

Chops, herds, mines and hammers. Your whole economy walks on their shoulders — and houses are what make more of them.

Lancer

Lancer

Front line

A long spear and a braced stance. Posted in front of your buildings, they are the wall everything else stands behind.

Archer

Archer

Ranged

Arcs arrows over the melee, and the only unit that can climb — a tower, a barracks roof, or one of the castle turrets.

Monk

Monk

Support

Never draws a blade. Give a monk a post or someone to escort and they keep the line on its feet.

Knight general

General

Leader

Trained at the castle, and the one your army forms up on. Lose them and your kingdom notices.

Or take the field yourself — one knight is always yours directly: WASD to move, Space to swing, Shift to sprint.

Stone by stone

Raise it plank by plank

Nothing appears finished. You place it, a pawn walks over, and it goes up under the hammer — while the price of the next one quietly climbs.

Wood — forests regrow Food — herds breed Gold — ore and repairable mines Hammer — every build, by hand
Castle
CastleYour heart, your drop-off, two manned turrets.
House
HouseOne more pawn. The first one is free.
Barracks
BarracksTrains lancers, and garrisons one archer on the roof.
Archery
ArcheryTrains archers — the ones worth putting on high ground.
Monastery
MonasteryTrains monks to keep your front line standing.
Tower
TowerOne archer, one very long line of sight.

The other crowns

You are not the only castle on this island

Three rival kingdoms start where you started, with what you started with. They are the game — the wilds are just what's in the way.

Blue castle Blue You
Red castle Red Rival
Purple castle Purple Rival
Yellow castle Yellow Rival
A general, not a cheat

They play your game

Every rival issues the same orders your interface does, at the same prices and the same twenty-second recruit timer. Difficulty changes how well they play, never what they pay.

Every second

They actually decide

Grow the economy, expand the base, raise troops, or drop everything and defend — one goal wins each tick, and a base under the hammer outranks all of it.

And the wilds

Goblins don't take sides

Torch-carriers, ambushers folded into barrels and dynamite-throwers on ramshackle towers. A nuisance to everyone on the island — including the kingdom you were about to out-build.

Music of the realm

Listen to the soundtrack

Three moods the game moves between: quiet preparation, honest work, and the part where someone is on fire.

Preparation
0:00 / 0:00
Building
0:00 / 0:00
Battle
0:00 / 0:00

Still under construction

Where the game is right now

Realm of Knights is in active development. Here's what already runs, what's being built, and what's still on the drawing board — no promises we can't keep.

  1. Playable

    The full economy loop

    Wood, food and gold; pawns that gather, deliver and build; houses that grow your workforce; escalating prices that make every choice cost something.

  2. Playable

    Five units and real orders

    Pawn, lancer, archer, monk and general — plus select, move, attack, defend, follow and cancel, for one unit or a whole squad, with archers garrisoning towers, barracks and castle turrets.

  3. Playable

    Rival kingdoms that build and defend

    Three AI crowns that lay out a real base, split their pawns across the resources they're short of, recruit to a composition, and spread their army across their buildings instead of clumping behind the castle.

  4. In progress

    Rivals that march

    The attack layer. The pieces are already in place — a leader, muster orders and target scoring — so the next step is rivals that leave home and come looking for you.

  5. In progress

    Living islands, every match

    Procedural coastlines, forests, gold veins and goblin camps, with each kingdom's castle dropped in its own corner. Working — now being tuned so every island is worth playing.

  6. Planned

    Touch controls and mobile polish

    The same game on a phone: a control scheme that suits a thumb, and a HUD that scales down without losing the pixels.

  7. Planned

    Store pages, trailer, release

    A real trailer to replace the placeholder above, Steam and mobile pages, and a date — announced only once we're sure of it.

Word from the workshop

Latest news

Ready to claim an island?

Wishlist Realm of Knights: The Siege and follow the build as it happens.